Though simply fan art, Becker ultimately gets straight to the heart of what the New Mutants are about and what differentiates them from several other superhero teams within Marvel Comics, including their mutant contemporaries.įollowing the X-Men's untimely disappearance into deep space, team founder and headmaster Professor Charles Xavier sought out a new group of mutants to help defend the Earth. If you have other mods that change weapons stats, make sure you activate this as last.Įdit: someone told me that due to a bug Wolfsbane always deals double damage, so after testing I nerfed max damage to 3000.The former super-powered students in training known as the New Mutants receive a set of flashy new designs in fan-made artwork from freelance comic book artist Mike Becker. Installation: put this mod in the RE8/Mods fluffy manager folder and activate it. Please let me know what you think about it and if you have any ideas to imrpove it. I tested this mod in normal and shadows of village mod and the weapons don't seem overpowered to me, even if at the end of the game when you can invest a lot of money into a single weapon instead of having to buy a new one gives you a huge power spike. I think 3000 (3200 with the long barrel) is reasonable. I didn't want to change this aspect, otherwise ti would have been a clone of the stake, therefore I buffed it's power. Wolfsbane kinda sucks with it's crap reload speed and low capacity. But I didn't want to nerf the handcannon 'cause on higher difficulties is really a life saver, so I just buffed the sniper rifle a little bit but still, it can't really compete. Handcannon sets the bar too high for sniper ammo, also in this game a sniper rifle is most of the times really unpractical. I don't think it is possible to balance this weapon without making it game breaking or without nerfing the handcannon. Reload speed is still a massive issue at higher levels, but as long as you have ammo left in yout magazine they are going to perform great. To compensate this I increased their damage but also their fire rate. Upgrades cost: lv2 43k, lv3 92k, lv4 200k, lv5 300k.īoth these weapons were kinda terrible, with crap stats and painful reload speed. Once again, lv3 upgrade does exactly what the old lv3 + lv4 did (and indeed the new cost of 24000 is the sum of the two), while lv4 pushes the gun to it's new limit and costs 500k. I think that a power of 320 (middle of the way between 275 and 370) makes it good enough to compete with the VZ61 but not too good to outshine the Lemi. Once again, the upgrades cost put this gun on the same level of the vz-61. Here I did something different and I changed all power stats since you don't get this weapon early. It's cost is high enough to make a fully upgraded Lemi comparable to a vz-61. So basically the new level 3 upgrade is the sum of the old lv3 and lv4 and it's cost is exactly the sum of the two upgrades, while lv4 is the one pushing the gun to it's new max level. Only changes the power in the following way:Ĭhanges the cost of these upgrades lv3 21000 I want to share with you this mod that I made to rebalance weaker weapons. I know that RE8 is way different from RE4 (where each weapons is kinda good) and that it is more about grinding in order to get to the ultimate weapon's set more than having different options, but when you play the game a lot, you may get tired of using the same weapons set over and over again.
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